A downloadable game for Windows and Linux

Turnstone Falls:

Turnstone Falls is a story-driven, 3D platforming game set on the island of Turnstone. Meet and get to know an interesting cast of characters.

Discover the secrets hidden beneath the island as you help the struggling residents.

-Unlock mysterious powers!
-Play fun minigames!
-Engage in anti-capitalistic conversation!


=-=-=-=-=-=-=-=-=-=-=-=-=

Hello, I am writing to you under the recommendation of Kelly Collins.

My name is Agatha Warick, I'm an archaeologist on the island of Turnstone. I am researching the ancient history of Turnstone and I have made a breakthrough! However to confirm my hypothesis I need someone who can cave dive under the island and help with my investigation.

I look forward to your reply.

-Agatha Warick, Turnstone Resident

=-=-=-=-=-=-=-=-=-=-=-=-=


Join our Discord Server to keep updated on Turnstone Falls! The full game is in the works!

Credits:

Netal game:

Coding - Nettakrim
Art, Writing - Walex
Music, SFX - The Other Guy
Writing, Character Concept Art- Mae
Font - Coffee Mood
Other Peoples' Code Used - ThisThis, and This

Updated 18 days ago
StatusIn development
PlatformsWindows, Linux
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorNetal
GenrePlatformer
Made withBlender, LMMS, Adobe Photoshop, Unity
Tags3D Platformer, Characters, Gay, island, LGBT, LGBTQIA, ocean, Queer, Singleplayer, storygame
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller

Download

Download
Windows - Turnstone Falls [Demo] 51 MB
Download
Linux - Turnstone Falls [Demo] 50 MB
Download
Turnstone Falls OST.zip 6.3 MB

Comments

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It's unique and interesting to have houses, fields, etc. on a cylindrical island.

I also enjoyed the fact that making friends with the inhabitants was the key to moving on.

(4 edits) (+1)

-Game softlocked after touching the orb, I could move, screen keep shaking but nothing was happening, I went to menu and stated again to then no dialog would appear and I was unable to even touch the orb, then I realized I need to click reset progress and It reset it, But the game softlocked again after collecting the orb I walked around and when jumping to water in certain places the level would just reset and I couldn't do anything again.

-The only other thing is that game could use more sound effects like walking or landing or characters speaking

It's kind of sad I was unable to play it.

(5 edits)

you have to go back to the water once the screen is shaking, it may break under some conditions, so if you do: "reload game -> reset progress -> play -> go touch orb -> get ominous message -> run back to the water" it should be unlikely to break and the game should finish its intro sequence properly

there are some walking sound effects, although they seem to break under certain circumstances??? We are planning on adding people speaking noises, but our composer went on holiday before we could get it working properly :P

Heres video of what happens
https://files.fm/u/gs8g4yv5a

huh, it works fine for me

okay i managed to get something weird to happen, but reloading the game and resetting progress fixed it

yeah i cant figure out how to reproduce that

maybe try deleting the contents of AppData\LocalLow\Netal\Turnstone Falls, then deleting and redownloading the game :P

Sadly It didn't fix it, I even tried it on both drives and no results.

(1 edit)

hmm, id assume its some problem with your exact combination of hardware then? idk

if you send me (eg on our discord or through pastebin or something) the contents of AppData\LocalLow\Netal\Turnstone Falls\Player.log after getting the weird loading bug, i might be able to figure out what the bug is even if i dont know the cause or how to reproduce it - otherwise i think youre just cursed :P

okay i have a partial solution, if you download the latest windows version, then replace the contents of AppData\LocalLow\Netal\Turnstone Falls\save_1.json with

{"version":1,"position":{"scene":"Pillar","terrainRotation":237.52645874023438,"zPosition":-31.79437255859375,"yPosition":0.286250591278076},"storyProgress":{"hasArtefact":true,"hasDoubleJump":false,"sheepCollected":[false,false,false,false]},"flagDatas":[{"file":"player","flags":[{"name":"has_artefact","data":"1"},{"name":"has_double_jump","data":"0"},{"name":"befriended_count","data":"0"}]}]}

then the game will load as if you had touched the water and it hadnt softlocked

(1 edit)

as far as im aware this has now been fixed in the latest version

(+1)

Hey cool game, I really like the art style and overall Mario 64 style. 

Some feedback

- Character felt a bit floaty and a bit unresponsive. If this is a platforming game then I feel like getting that right is pretty important.

- There was a period of no music in the beginning intro part, felt a bit awkward with just having no music. 

- There seems to be a lot of dialog as well I found myself just mashing the E key to skip all of those parts. Idk maybe there is a way to make that more interesting like voice acting, sounds effects, etc.

- Also there is no saved state, I tried loading back in and the game was restarted (but I am aware that this is a demo so maybe not the most important thing yet haha)

- Game also became unresponsive after I tabbed out of the game and back into it (I am using a Linux and windows virtual machine to run so it might be an issue on my end lol)

- Also would love a linux port of the game :)

OVERALL

The art style is awesome

The characters are cool, I like the different personalities

Also the music being played fits the art style very well

Hi! Thanks so much for the feed back. We are really happy with the art style and characters aswell, glad you liked it!

There should be a saved state, I think you have to quit to the menu for it to save. (I’m just the artist so would have to confirm lol)

The game is indeed very dialog heavy, the full game will feature sound effects.

A linux port is a possibility for the full game, although not a priority unfortunately.

(1 edit)

programmer here, the game should save whenever you press escape - although it should probably also autosave after every befriendment

The musician wasn’t available for a decent portion of the jam, so i had to make do with what sounds we had already, a cave song is high priority