SOKAMA
66 Million Years Ago...
The sky had darkened and fire rained from above. Plants withered in what little light there was. Animals that didn't adapt, or turn on each other, fell as well. You are a small rodent-like mammal, separated from your family and trying your best to survive.
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Controls
MOVEMENT | JUMP | CLIMB | QUIT TO MENU |
WASD | Space | Shift | Tab / Esc |
Arrow Keys | Space | C | Tab / Esc |
Left Joystick | A / Y | X / B | Start / Select |
Gameplay Info
SOKAMA is a Gameboy style platformer developed for GBJAM 12 and DINOJAM4.
Themes: Gameboy, Spooky, Dinosaur, Big vs Small
Try to beat 4 levels and 1 bonus level by collecting 5 flames in each level! But watch out, many dinosaurs lurk in the shadows.
Tips:
-You dont need to collect all the flames in one life
-Levels can be played in any order, feel free to skip around as you play
-If you collect all five flames without dying the level gets a special icon in the menu
-Hold Down to slide
The game uses the language "toki pona" in some places. This is to give most players the vibe of an imported game where you cant read anything, but you figure it out anyways. (you do not need to know the language to play)
Credits
A Netal game:
Coding - Nettakrim
Art - Walex
Music - The Other Guy
Status | Released |
Platforms | HTML5, Windows |
Author | Netal |
Genre | Platformer |
Made with | LMMS, Unity, Aseprite |
Tags | 2D, Atmospheric, Dinosaurs, Game Boy, GBJam, Pixel Art, Short, Singleplayer, Spooky |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Xbox controller |
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